For the Global Game Jam 2026, I joined forces with Adam Pype and headed over to Gent, Brussesls and Antwerp where we worked on what would turn into SKINFACE. We went for a low poly PSX style because it would be easy to iterate quickly. I made all of the models inside of Blender, but did initial cloth simulations inside of Marvelous Designer to get a fitting for the clothes the NPCs would wear.

I hope you enjoy SKINFACE, a  good face-grabbing time!